Training: Android For .NET Developers
Software Developer
22 uur
Engels (US)

Training: Android For .NET Developers

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Productinformatie

In deze .NET cursus maakt u kennis met Xamarin voor .NET developers en leert u een diverse basisprincipes van Android ontwikkeling. Zo leert u een simpele Android applicatie te maken en deze uit te voeren in een emulator en leert u verschillende UI elementen kennen die gericht zijn op de Xamarin.Android development omgeving. Later in de cursus zult u kennis maken met het Apache Cordova framework en leert u cross-platform te programmeren door gebruik te maken van C++. In de laatste twee hoofdstukken zult u echt de geavanceerde mogelijkheden van Android development leren.

Onderwerpen die onder andere aan bod komen zijn Android emulators, Visual Studio, Android 6.0 beta, contentprovider, actionbar, cardview, Cordova, Ripple simulator, C++, ADB, Java, API, APK en nog veel meer.

Inhoud van de training

Android For .NET Developers

22 uur

Introduction to Xamarin for .NET

  • start the course
  • describe the key features of the Xamarin platform
  • list and describe the system requirements for installing Xamarin
  • demonstrate the process for installing Xamarin in Visual Studio
  • configure Xamarin.Android
  • configure the Android emulator in Visual Studio
  • describe how Xamarin integrates with Visual Studio
  • identify the key components of an Android application
  • list and describe the Android templates available in Visual Studio
  • describe what Android activities are and how they are used
  • recognize the fundamental elements of the Android user interface
  • describe how to use Android intents to communicate within an Android application
  • demonstrate how basic navigation works in an Android application
  • perform the key steps involved in creating a basic application using Xamarin in Visual Studio
  • create classes to support an application
  • create unit tests to validate code correctness
  • describe what are Android fragments and specify their purpose
  • work with multiple screens in an Android application
  • perform the key steps involved in deploying an application using Xamarin in Visual Studio
  • identify how to use the application program interface or API level to determine application compatibility
  • demonstrate how to target specific frameworks using Xamarin and Visual Studio
  • describe how to launch and use the Software Development Kit or SDK Manager
  • describe what Android resources are and their purpose
  • recognize how to use resources to localize an Android application
  • specify what Android assets are and how they're used
  • demonstrate how to create a basic Android application using Xamarin in Visual Studio

Android OS

  • start the course
  • describe the features of Android 4.0
  • describe the features of Android 4.1
  • describe the features of Android 4.4
  • describe the features of Android 5.0
  • describe the features of the current Android 6.0 beta
  • use Android to speak the written text
  • use Android to interpret written text from the spoken words
  • use the location services to determine device location
  • plot a position on Google Maps
  • make use of ContentProviders to access data
  • create a class to interface with the database
  • connect the ContentProvider to the application interface
  • handle the orientation of the device in your application
  • save state so that your program doesn't lose data when the user rotates the device
  • utilize the simple graphics and animations in your app
  • configure the permissions required by your application
  • specify the target architectures for your application
  • make use of services
  • use services to perform background tasks in your application
  • work with audio in your application
  • debug your application on Android hardware
  • obtain your app's cryptographic signature
  • access and use the debug log
  • profile your application for performance metrics
  • publish an application
  • set up an emulator that supports Google Play Services for use in demos in this section
  • view the debug log from an application to aid in troubleshooting

Android User Interface Elements

  • start the course
  • use the interface designer
  • describe the Android 5.0 visual style
  • add a Splash Screen to your application
  • use the basic user interface elements
  • design an interface using a grid layout
  • design an interface with a linear layout
  • design an interface with a relative layout
  • design an interface with a table layout
  • adjust the visibility of the navigation bar
  • use the ActionBar to implement a tabbed interface
  • make use of pop-up menus
  • use ListViews to display lists of data
  • display a video or an OpenGL content
  • use a RecyclerView to display a collection of data
  • implement a class to be used by RecyclerView
  • create an adapter class for the RecyclerView
  • use a CardView to display information
  • connect a CardView to a data source
  • display items from the data source in the CardView UI
  • create an adapter for a GridView
  • connect an adapter to a GridView
  • display items in a scrollable gallery
  • display web content in a WebView
  • retrieve the list of calendars on the system
  • read the events and data from a calendar
  • add and update the calendar events
  • select dates using the Date Picker
  • specify times using the Time Picker
  • present a list of selectable items using the Spinner
  • toggle an item between states using a switch
  • provide autocomplete functionality on a text input
  • access device owner data in the User Profile
  • lay out the basic Android UI elements

Other Approaches to Development

  • start the course
  • describe the features of Apache Cordova
  • install the tools to develop using Visual Studio and Cordova
  • configure the Visual Studio tools
  • manage Cordova plugins
  • create an Apache Cordova app
  • configure your applications properties
  • build your application on multiple platforms
  • run your app within the Ripple simulator
  • run your app within the Android OS
  • run your app within the Windows Phone OS
  • find and correct bugs in your application
  • integrate connected services with your app
  • verify settings and build your app
  • sign your application with your certificate
  • publish your application
  • access platform-specific projects with Cordova
  • describe cross-platform development
  • describe the cross-platform features of Visual C++
  • install the tools for cross-platform development in Visual Studio 2015
  • install required dependencies manually
  • create a simple Android activity app in C++
  • create a simple Android activity app

Advanced Topics 1

  • start the course
  • describe similarities and differences between Java and C#
  • describe the differences in naming conventions for similar structures
  • describe similarities and differences between Java and C# for object-oriented programming
  • identify the features of C# Lambda expressions
  • describe similarities and differences between Java and C# for events
  • describe methods to make use of existing Java components
  • invoke managed code from your Xamarin project
  • create a binding project to wrap a Java library
  • use Java code through the Java Native Interface
  • describe how to port code from Java to C#
  • describe the details of garbage collection in Xamarin
  • write code with an eye to efficient garbage collection
  • provide Android Debug Bridge or ADB support in your application
  • debug Xamarin applications in Visual Studio
  • utilize common troubleshooting techniques
  • start the emulator from the command line
  • describe various Xamarin system properties
  • control the resulting size of your application package
  • control the behavior of the Linker
  • describe settings available in the AndroidManifest.xml file
  • enable support for debugging your application with Android Debug Bridge or ADB

Advanced Topics 2

  • start the course
  • describe design goals of the Xamarin application program interface or API
  • describe the design of the Xamarin bindings
  • target your build at a specific application binary interface or ABI
  • make use of and bundle native libraries into your Android Package Kit or APK
  • ensure your application does not suffer from an unresponsive GUI
  • describe how a Xamarin.Android application interfaces with the Android platform
  • describe the usage of Callable Wrappers
  • describe the relationship between Java and C# constructors
  • use the Dispose function with caution
  • describe the process of launching a Xamarin.Android app
  • describe the steps involved in building a Xamarin.Android Android Package Kit or APK
  • identify the components of the Build process
  • describe the various actions that control how a file is processed during build
  • describe the features and utility of the Android Wear application program interface or API
  • prepare your Xamarin.Android install for developing Android Wear apps
  • create a simple Android Wear application
  • make use of user interface or UI controls specific to Android Wear
  • write applications that work with multiple screen sizes
  • describe how Android Wear apps are packaged
  • install Visual Studio Emulator for Android
  • describe the system requirements and limitations of the Visual Studio Emulator for Android
  • monitor network traffic with Fiddler
  • describe the configuration options in the emulator
  • identify the features available to test using the emulator
  • create a simple Android Wear application

Kenmerken

Docent inbegrepen
Bereidt voor op officieel examen
Engels (US)
22 uur
Software Developer
90 dagen online toegang
HBO

Meer informatie

Doelgroep Systeembeheerder, Softwareontwikkelaar
Voorkennis

U heeft basiskennis van programmeren.

Resultaat

Na het volgen van deze training bent u bekend met Xamarin en het programmeren van Android applicaties.

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